Summer Hit List: The Results

Wow. Okay. That was one of the most whiz-bang summers I’ve ever had. I traveled, celebrated, gardened up a storm (of crops) and even took on a handful of new roles in multiple aspects of my life. The flip side is that all this personal growth was detrimental to the demise of my Summer Hit List. Expecting to cross off a large collection of games, I’m left sweating at how little I managed to overcome – even the required activities like finishing Twilight Princess – when the insanity that is Q4 is already upon us.

Heck, I’ve been so busy that The Financial Threshold skipped a beat, but I’ll make up for that. I promise.

So exactly what did my summer look like? It can be summed up by one word: unexpected. Not only the swath of IRL challenges, but by my gaming decisions. More than once I switched my active gaming challenge, especially on handheld, dropping the list for something I felt in the mood for, or because a game I had selected was too terrible to keep playing.

Looking at you, Orcs and Elves. An interesting idea, sure, but my gaming time is too limited, thus too valuable, to slog through trash these days.

Here’s how my plate looked upon September’s exit:

Untouched:

Unfinished (but played):

Finished:

Unexpected:

The most jarring factor of the time period: I didn’t purchase a single video game. I truly attempted to do nothing but clear backlog. And failed.


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