Global Agenda First Impression Live
Sorry I didn’t post this here sooner, but I’ve been quite busy with other things. After participating in over 15+ hours of content and hitting level 20, I finally put together a comprehensive first impression of Global Agenda for MMOCrunch.com. At least I think 1400 words is quite comprehensive for a first look at an MMOG.
The long and short of it: I’ll be sticking around Dome City at least until I level cap, which is level 50. Since posting I was invited to a competent agency. Being in a good agency/alliance has certainly made the game more interesting and enjoyable.
Here’s the lead-in to the pros and cons lists:
February 2 saw the release of two MMORPG. Both have subscription fees, both offer PvP and PvE content, they include guns and are set in science fiction universes. The similarities pretty much stop there. Cryptic Studios’ Star Trek Online is geared to satiate the hungered trekkies out there, while Hi-Rez Studios hopes to appease the Team Fortress 2 crowd. The main content, philosophies and core mechanics couldn’t be more different.
Global Agenda starts players off in an optional tutorial that explains the basic features of the game, squad-based third person shooting. The developer used this normally boring ordeal to explain the world, how the player came into existence and their reason for being. It’s a creative way to introduce players to a game, one that tackles two problems. First off, it details the absolute basics of the game – movement, jumping, crouching, etc. Things that MMOG players know. Thanks to the interactive story running alongside the tutorial players are not bored to tears. I rather enjoyed learning about the world as I was making my escape. Too bad I haven’t seen any interesting blend of gameplay and story since.
Read the rest of the article here.









